DOS based


Available exclusive from Armchair Racer


Actual screen shot


Startline Race System has been developed over a number of years and the development is still ongoing with new features being added in an ongoing basis. Importantly, its not just a programme, it is a complete race control system.

Although the programme has now reached quite a complex stage of development it still embraces its original aims.


  1. Itís very easy to run,
  2. You donít need to be a keyboard wizard to run the programme
  3. It runs on old PCs
  4. Gives users more track time and less keyboard time



The system comes complete with

(Note: The control unit requires a 12 DC power supply)












386 IBM PC with or better with a hard disk with at least 1 meg of free space, a 3Ĺinch floppy disk drive and a parallel port with DOS or WIN98

For those with commercially made tracks it couldnít be easier as an adaptor is available which plugs straight in to the track at one end (for NINCO and Scalextric Sport) and  the controller at the other.  A middle plug connects to the control unit.  No solder is required to have full use of all SRS race options)

Ten race settings are available for lap timing offering a range of race formats from simple quick races to timed and pit stop racing. If you have three lanes or more you can now move between running all lanes or just two lanes.  Likewise if you have the four lane version you can run on three or two lanes only.



Allows for unlimited timed laps. The screen shows last lap, best lap plus your 5 lap rolling average lap time plus best 5 lap time. Speed sensors can bee added which give real speed results for the cars along the start/finish straight.



Four fixed race lengths are available. No drivers names are required and no records are stored.


Unlimited number of drivers can race as one or two separate groups. During racing the two separate groups will not be drawn in a heat together. Drivers names from within each level are randomised to allow each driver to race against as many different drivers within his level as possible during his two heats. All heats are randomized so no driver or level of drivers have to sit out for long periods whilst others race and have all the fun. All points are totaled and displayed at the end of racing. Results are stored in a text file called RACE.TXT which can be reviewed at a later date or printed out. At the end of a days racing you can date stamp the race results so you never loose results.



This series is for races held over a fixed time (default is 2 minutes per heat).

At the end of all heats you can either return to the start and continue racing adding the next round of laps to each drivers score or start again with all drivers laps set to zero



Teams or drivers race over a set time per lane.  Each team/driver gets equal time on each. The difference with this race series is that you must make a pit stop to refuel your car during the heat.  Refueling is performed by stopping the car over the start/finish light sensor until your tank is shown as full.  Tracks with electronic pits can have an extra set of sensors fitted in each lanes pit bay which are then used for refueling.



This series is the same as the Points Series but with one important difference.  ALL cars must complete race distance in order to qualify for points. No resloting of cars during racing. If a car falls out the slot it is out of the race.



This series is similar to the Fuel race but with but with one important difference.  It's not a teams race.  Each driver is on his own.  Each driver must stop each heat.  The length of time spent stopped is dependant on how fast you have been going.  If one car is much quicker than the others it will have to spend far longer in the pits.  The whole idea is that cars and drivers of differing speeds can race full speed against each other and hopefully finish the race close together - well thats the theory anyway



Allows up to 40 drivers get a chance to race against the clock one at a time



This style of racing requires drivers to race but they must not go faster than the INDEX time.  Example, if you set the index time to 10 seconds you must not lap FASTER than 10 seconds. If you do the power to your lane only is cut for half the INDEX time i.e 5 sec.



The programme can be customized to suit your track requirements. Things like minimum lap time, lane colours, pit sensors etc are all set and stored here. Race records are also accessed here.


The new upgraded help has a searchable facility to make it easier to move through what is now a much bigger help file. 






Designed to be compatible with the track sensors, super bright LEDS can be plugged into the control unit which will supply the correct voltage for the LEDs to work best.















Startlights plug straight into the control unit and can be placed on the start/finish line. The red LEDs are timed to reflect the red startlights displayed in the programme.



Track call allows races to be started and stopped without having to use the keyboard. It can be place at any part of the track.







For use with Scalextric Sport and Ninco tracks. Gives complete power control without the need for soldering


Available exclusive from Armchair Racer